|
Post by tyler on Dec 29, 2013 11:57:25 GMT 1
HK1 in middle of game this morning
|
|
|
Post by tyler on Dec 29, 2013 17:40:19 GMT 1
17:35 HK4 in middle of game
|
|
|
Post by reminder on Dec 29, 2013 18:18:10 GMT 1
wtf what is whit this server
|
|
|
Post by Cortez on Dec 29, 2013 18:27:44 GMT 1
(F)
|
|
|
Post by janno on Dec 29, 2013 18:29:48 GMT 1
Just fix the mapcycle...
|
|
|
Post by Cortez on Dec 29, 2013 19:09:46 GMT 1
its not the mapcycle dipshit. It's the 1fx mod which causes the crashes.
|
|
|
Post by Cortez on Dec 30, 2013 15:44:10 GMT 1
Oke it's important to let me know when server crashes!
|
|
|
Post by tyler on Jan 1, 2014 13:17:19 GMT 1
This morning in the middle of finca
|
|
|
Post by BoeMan on Jan 2, 2014 16:50:20 GMT 1
Thought I'd stop by here for a second. First of all, a big thanks to each and everyone of you helping with the crash issues. They aren't easy to fix on someone else their server. Can you guys notify me here when the server crashes again? There are a few points of interest when "being there". First of all, what actually happens? Does the server immediately exits you to the in-game menu and state a "Server Disconnect"? Or does the server "hang" (lag-o-meter turns yellow) and eventually times out? The first crash can be logged, the second crash is a hard "Stopped working" crash and all valuable data will be corrupted and we cannot salvage any information regarding the crash. These crashes are hard if not impossible to fix if we don't have a clue when this happens or what event triggers it. 2k3 had a tactical advantage here, they provided the Mod *and* hosted the servers. We, 1fx., only provide the Mod and cannot check all servers running it. It would also help if you could keep an eye out on the console, i.e. what happened before the server crashed? Was, for example, cage fight about to start, or did a new round just start? They can help us greatly in finding issues. Last but not least, if you think you made the server crash by doing something (for example, /stats someone), please report. If we can reproduce the issue they are easily fixed.
|
|
|
Post by hass on Jan 2, 2014 17:00:26 GMT 1
Last but not least, if you think you made the server crash by doing something (for example, /stats someone), please report. If we can reproduce the issue they are easily fixed. i am pretty sure that before we change server ip when i spam ,it lag then crash
|
|
|
Post by BoeMan on Jan 2, 2014 17:02:29 GMT 1
Could you elaborate on the "spam it" part?
|
|
|
Post by hass on Jan 2, 2014 17:30:04 GMT 1
well, when the map finish after the cage fight nearly all the players span including me it goes like that "for me" ^^^^^^^^^^::B^^^^^^^^^^::B^^^^^^^^^^^::B^^^^^^^^^^^^^::B^^^^^^^^^^^^::B^^^^^^^^^^^^^^@@162 the others do that annoying voice "thats right.....etc" after that the server lag then crash as i said before it was in the previous mod idk about this one i will test that and post here and i will try the[#n and @fp \stats ...etc] and inform you
|
|
|
Post by Cortez on Jan 2, 2014 17:40:09 GMT 1
Hm I don't think that causes the crash since a lot of times it goes okay without crash.
|
|
|
Post by BoeMan on Jan 2, 2014 17:50:00 GMT 1
I do not think those binds are relevant since the crash only happens in Hide&Seek servers. The code is identical on, for example, INF servers and those don't crash.
|
|
|
Post by kuona on Jan 2, 2014 18:03:02 GMT 1
moest time server just disco without any lagg
|
|
|
Post by kuona on Jan 2, 2014 18:36:05 GMT 1
theres a bug you can trap hiders with a box
|
|
|
Post by kuona on Jan 2, 2014 18:40:43 GMT 1
server crashed evryone lagged out
|
|
|
Post by Cortez on Jan 2, 2014 18:51:55 GMT 1
Indeed. It says: Server connection timed out.
Never seen this before.
|
|
|
Post by BoeMan on Jan 2, 2014 19:15:31 GMT 1
theres a bug you can trap hiders with a box I think I already fixed this in the latest revision (which is running on your server), can you verify this? server crashed evryone lagged out Indeed. It says: Server connection timed out. Never seen this before. Corry told me the server was in the middle of the same map when you reconnected, so this wasn't a crash, just a network outage.
|
|
|
Post by Cortez on Jan 2, 2014 19:16:45 GMT 1
Wasn't me who told you that, was l00nadick:D
|
|
|
Post by BoeMan on Jan 2, 2014 19:22:54 GMT 1
Oh, right.
|
|
|
Post by hass on Jan 2, 2014 19:37:01 GMT 1
@boe!Man you didnt fix that lol today morning welpz did it in a hider with the 3 boxes rofl
|
|
hansvanwillekom
3D# Co-Leader
All download map bigfreakinhouse!!
Posts: 438
|
Post by hansvanwillekom on Jan 2, 2014 20:23:27 GMT 1
Dear boe, Maybe i got the problem. If there are too less spawns, people will be telefragged. In 1fx mod someone keeps crashing and get telefragged again. With the 2k3 mod this was different in my memories. When there were too less spawns, a hider get another spawnpoint, so he wont get telefragged again. As you can see in the screenshots from kuona, people get telefragged. I think if there are too many telefrags, the cpu usage of the server gets too high or something and then the server disconects. Maybe this causes the problem.
|
|
|
Post by BoeMan on Jan 2, 2014 20:38:05 GMT 1
@boe!Man you didnt fix that lol today morning welpz did it in a hider with the 3 boxes rofl Right, nice catch. Could you post a screenshot next time? That way I will know what side of the trace isn't properly calculated. Dear boe, Maybe i got the problem. If there are too less spawns, people will be telefragged. In 1fx mod someone keeps crashing and get telefragged again. With the 2k3 mod this was different in my memories. When there were too less spawns, a hider get another spawnpoint, so he wont get telefragged again. As you can see in the screenshots from kuona, people get telefragged. I think if there are too many telefrags, the cpu usage of the server gets too high or something and then the server disconects. Maybe this causes the problem. This could be an issue, yes. I will try and verify this issue. Thanks.
|
|
|
Post by hass on Jan 3, 2014 20:28:06 GMT 1
server crashed in map hk4 message was server disconnected
|
|